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Article Date: 17.06.2025

RATED - "Mario Kart World" and "Donkey Kong Bananza"


I'll keep both these reviews short and snappy, since I don't think I'm saying anything particularly different or controversial regarding either of these games (warning, these reviews ended up being neither short, nor snappy). These are both games I beat over the course of June and July. For Mario Kart World, I beat every Grand Prix and Knockout Tour cup on every CC/difficulty with three stars. And for Donkey Kong Bananza, I collected every banana and fossil in the game. Starting with Mario Kart World...



I've got real mixed feelings about Mario Kart World. The graphics are amazing, the game is a real showcase of what Nintendo can do with the new console's 4K capabilities. Everything is simply more detailed and more vibrant. You can see the detail of the roads you race along, the pollen that floats through the air on the more rural tracks, and you can even see characters clothes get wet during rainstorms. The soundtrack is similarly fantastic, they really decided to just take the Super Smash Bros. approach of broadly remixing and orchestrating as many legacy songs as they fancied, meaning that you've got remixes of classic Mario songs from non-Mario Kart games, like "Slider" from Super Mario 64  and "Gusty Garden Galaxy" from Super Mario Galaxy. You even get some more unusual inclusions, like a handful of songs from Yoshi's Island and even "Drifting Away" from the original WarioWare game on GBA.



But let's talk about the gameplay. The gameplay is great. Of course, we all expected that, coming from previous Mario Kart games. But I just don't think any of the major changes made for this entry are particularly great. All of the "advanced" tech like jumping, wall-riding, rail-grinding, none of it is really beneficial outside of time trials because items are just so much less risk for more reward. Wall-riding and rail-grinding puts you in danger of falling down chasms, and in a game with 24 players, you're guaranteed to get pelted by red shells or lightning, or get overtaken by people using mushrooms. It just ends up feeling worthless, it demotivates you from really wanting to utilise any of these mechanics. I actively stopped grinding on rails after a while because it would usually end up being a detriment to my performance.


So how about the other big selling point, Free Roam? It has a bunch of things for you to find and collect, like medallions, challenges and secret panels, but it doesn't bother logging or marking them, which indicates to me that, like Korok Seeds in the recent The Legend of Zelda games, you're not really meant to collect all of them, they're just meant to be a non-serious time waster for when you're exploring and not focused on making progress. It's kinda worthless to me, but I see its appeal. Definitely a better online waiting room than what Mario Kart 8 Deluxe had.


Onto the game's actual content, the track selection is good. With the new tracks, we've got some standouts, like "DK Spaceport", "Boo Cinema", "Great ? Block Ruins" and a very self-indulgent form of "Rainbow Road" that really celebrates the series' history. The retro tracks are a bit hit-or-miss. We've got some killer classics like "Airship Fortress" from DS and "Toad's Factory" from Wii. We've got courses that have seen substantial glow-ups with the SNES's "Mario Circuit" (now a combination of 3 of the 4 Mario Circuits from that game) and "Sky-High Sundae" from Tour, a course that, in hindsight, felt handicapped in Tour's due to the lack of advanced tech that Mario Kart World introduces. Some retro additions are puzzling though. "Desert Hills" from DS has been altered to scrap all of its Super Mario Bros. 3 aesthetics for Super Mario Land references instead. I love both games and really love the concept of changing its aesthetics, but in doing so, they've somehow made the track much less hilly and substantially more boring to race across. And "Wario's Shipyard" from Mario Kart 7, a course that previously took place mostly underwater. Since Mario Kart World removed underwater racing, most of this track now takes place on the water's surface. Racing on water in this game is mostly fine, since most water sections are straightaways. Attempting to turn on water in this game is absolutely abysmal, it feels difficult to turn as much as you'd want, while also feeling too slippery, which makes most of this track miserable to race on. Definitely a least favourite.


Aside from that, I don't think the roster is really great. Half of the roster is just "road hazards that we had models for already" so it comes across as less creative and just model recycling for cheap appeal. This is at the cost of other mainstays such as DK's crew (likely to be added later or sold as a DLC), or more interesting additions like King Bob-Omb from Tour, Kamek who continues to get done dirty in Mario Kart or literally any Wario-related character. These are all nitpicks really, but considering how much of a perfect peak Mario Kart 8 Deluxe  was, with its mountains of content and almost perfect selection of characters and tracks, this game was always going to have a tough time making a name for itself.

Aside from that, I don't think the roster is really great. Half of the roster is just "road hazards that we had models for already" so it comes across as less creative and just model recycling for cheap appeal. This is at the cost of other mainstays such as DK's crew (likely to be added later or sold as a DLC), or more interesting additions like King Bob-Omb from Tour, Kamek who continues to get done dirty in Mario Kart or literally any Wario-related character. These are all nitpicks really, but considering how much of a perfect peak Mario Kart 8 Deluxe  was, with its mountains of content and almost perfect selection of characters and tracks, this game was always going to have a tough time making a name for itself.

Verdict:


+ The gameplay is consistently solid, carrying on from previous Mario Kart games

+ The soundtrack is genuinely awe-inspiring in its quantity and quality

+ Seeing Nintendo do a real high-budget 4K game for the first time is a treat for the eyes

- Gameplay doesn't really feel like genuine step forward from Mario Kart 8 Deluxe

- If you didn't buy the game with the console, the standalone retail price can be difficult to justify


79/100


I'm being fairly nitpicky here. It's a good overall package but gameplay-wise, it feels like a lateral move rather than a step-forward from Mario Kart 8 Deluxe. And that game has way, way more content, so I'd recommend people buy that and its DLC before they buy World.


Now, time for the good stuff. Donkey Kong Bananza. A 3D platformer where you punch through level environments to progress and collect Banandium Gems.


This game is simply a delight. The game has incredibly satisfying level design to it. Banandium Gems, can be found by paying careful attention to the environment... or you can just find them using your hand-clap, which works like a short distance sonar, and then punch your way down to it. And then after you've collected the Gem, you've now found a new little area to look around in. You win no matter which way you choose to pursue the Gems. Another nice aspect with the game is that if you're struggling to find Gems, you don't need to look up a guide or completely destroy the entire level. Just punch around in the dirt for a bit and sometimes, you'll find randomly generated treasure chests that will give you a treasure map to find Gems with. What a great solution.




There's a perfect balance of linearity and player interaction here. You can destroy probably 95% of everything you see on screen, but there are certain indestructible obstacles to stop you from completely cheesing the game. Often, if you get real clever and manage to explore areas that feel like they should be out of reach, the developers are always one step ahead of you and are happy to reward you with extra Gems or gold. There's also bonus areas that are similar to the bonus levels found in Super Mario Sunshine, where the focus is more on beating the linear level in a particular way. It's nice to know that Nintendo doesn't think linearity is completely expendable in its big budget games these days, as I've found the type of player freedom found in recent The Legend of Zelda games to be rather unsatisfying comparatively.




The narrative progression to the game is really good and feels like a genuine adventure. Every time I clear a layer, I'm super excited to see which layer comes next, and it's never one that I'm expecting, with each layer feeling like it strives for something different by introducing new mechanics. There are layers that have multiple sublayers to explore and are a bit more linear like a Super Mario Galaxy  level, some layers that are just a completely open space, some layers that are entirely focused around digging,  a layer that is entirely focused around racing and speed and some layers that simply have no exploration whatsoever with more focus on the narrative. In terms of new mechanics, there are rocks that make you fly, rocks that illuminate the area around you, goop that dissolves when you throw salt at it... It's so varied and everchanging, and the developers really make you use every mechanic in the game if you want to collect every the game has to offer. Hell, the game is so complex in its mechanics that puzzles with seemingly specific solutions can usually be solved in a large number of different ways. It entirely depends on your imagination.


Aside from gushing about the gameplay and level design, there's a bunch of neat little details in this game. Throwing a punch at an friendly NPC allows you to high-five them instead. Destroying the terrain around an NPC changes their dialogue. There's a bunch of monkeys commenting on how calm another monkey is. You then punch the wall behind him and he starts freaking out. There's another one you meet on a boat. Destroy the boat and he goes "well, I was due for a swim anyway". It's great stuff. The Fractones are a great set of new NPCs and, with their large goofy eyes, feel like they were ripped right out of a classic Rare game. Homages to Rare's Donkey Kong Country series are frequently made via the fossil collectibles and a slew of remixed classic songs. All this, along with a bunch of more spoiler-ridden references, really makes it feel like the Super Mario Odyssey  team had a great deal of love for the older Donkey Kong games. I really hope the original Rare devs get a chance to play this game and feel proud of the legacy they've cemented in this series.


Verdict:


+ The core gameplay is technically impressive, insanely fun and every facet of it is put to good use

+ The soundtrack is fantastic mix of modern ambient tracks, addictive looping hype-up tracks and retro DKC remixes

+ Another showcase of what Nintendo are capable of with the new 4K technology, with especially distinct lighting choices

+ The game is filled to the brim with references to older Donkey Kong games and design choices that pay homage to Rare

- Feels almost perfect length when you go for 100% completion, but the postgame ends quite suddenly


89/100


When the only complaint you have for a game is "it's a bit too short", you know that you're playing a banger. If the Mario Odyssey team want to disappear for another 8 years to produce another masterpiece like this, they can absolutely go ahead. I will happily wait for it.