Welcome to Luckless Heaven! This website is (soon to be) the biggest encyclopedia for Nintendo-related information on the Internet. Currently under construction.
This console started the Nintendo 3DS family of systems, which brought stereoscopic 3D visuals to players without the need for special glasses. Except for the Nintendo 2DS and New Nintendo 2DS XL systems, which opted to remove the feature.
FTR-001
Nintendo 2DS
The Nintendo 2DS is physically very different from all other models of the 3DS, as it swaps the classic clamshell design for something more akin to a doorstep wedge. The main difference in technology is the lack of 3D functionality. The intention behind this was to appeal to the parents of young children, who were concerned that the 3D effect would harm their children's eyes. The wedge design also prevents young children from accidentally snapping their consoles in half; a common physical flaw with the clamshell design.
FTR-001(-01)
Nintendo 2DS consoles with the code FTR-001(-01) are development consoles which are used for testing games in a standard player environment. These consoles don't offer much in terms of debugging ability and generally aren't much different from standard Nintendo 2DS consoles, only special software in the NAND and BootROM. These dev units can be used to launch software from developer Nintendo 3DS and Nintendo DS cartridges, the NAND and the SD card, whilst bypassing the Home menu. They can't launch standard retail games or access the eShop.
FTR-002
Unidentified
FTR-003
Unidentified
FTR-004
Nintendo 2DS Stylus
The Nintendo 2DS stylus is 96mm long, same as the 3DS XL stylus, and can be stored in the main body when not in use. The stylus comes included with the console.